I believe that ... why are you still reading this bit, skip this bit and go on to the bit thats meant to be the funny part.
Here are moves from L-R. Feel free to mail me if you know of any others.
| A-D | E-K | L-R | S-Z |
Become the first player eliminated from the game after a long and bloody battle over Australia. Take over for another player as they leave the game early to go to bed. Promptly get eliminated becoming the first player to lose twice in a row IN ONE GAME.
Allow yourself to be beaten to the point where you have maybe two or three countries with no more than 6 armies. Appear resolved to defeat. Go on to win the game. It is argued that this gambit only succeeds if you are Welsh.
Pick the darkest colour, black works best. Never have less than three armies on any territory. The mass of black troops is an intimidating sight, especially when in groups larger than seven or eight. Most opponents will not attack you, due to your apparent strength. A good strategy if you want to pick your fights and control the pace of the game.
Build up in Ukraine. Don't do anything. Ever.
The method of taking over half the board while everyone else argues about the merits of setting alliances against whoever has the most cards.
Hold and maintain control of North and South America, no matter what the cost is.
Stubbornly refuse to use any other strategy than basing your armies' distribution entirely on historic Empires. For example the Mongolian empire, the Roman empire, the British empire etc.. You will of course lose the game and be ridiculed for being a sad fool. The advantage is that you can constantly say things like "I weep because I have nothing left to conquer" and "It is the white mans burden". (This disadvantage is that none of these Empires class as a full Risk continent - ha ha Ed.)
Don't talk. When spoken to, choose responses carefully. When offered an alliance, say "I have to see how this turn goes, first." Mainly, stay out of the picture and let players forget about you. Take over one country, get your card, and watch. When you control Europe and North Africa, Ukraine, and Greenland; simply smile and say "I don't know how that happened?!?"
Cough and remove other players troops.
Cough and move other players troops.
Cough and move your own troops.
Cough and add more of your own troops while moving your troops.
Shuffle the deck and make sure the cards are in your favour.
Suggest other players attack each other.
Use loaded dice.
At the start of your turn, put all of your armies on one territory. then take one country and stop your turn. keep doing this until you have enough armies on that one country and then take over as many countries as you can
This strategy is best likely used with a novice. When the right circumstances present themselves, completely surround the player, diminish his strength to one army and then let him live until it is beneficial to take his cards. Watch out for other players getting upset and taking you and him in retaliation.
The first few games you play, attack anyone who looks at you the wrong way, right at the start of the game. Even if you only win 50% of the time, eventually your opponents will leave you alone to build up a powerful force (preferably in Europe).
First, try to make one of your opponents an ally. Then, when he turns on you and tries to kill you, just lean back and say: Et tu, Brute.
Conquer a number of territories at the beginning to make a base - for example Northeast Asia, with Siberia and Kamchatka at the extremities. Withdraw the armies protecting the borders to a territory isolated from the other players. Build up a large force in this territory and continue to add to it so long as you can. (Note: This move works best if you continue to maintain another sphere of influence elsewhere, in order to pick up cards). Other players probably won't want to open the proverbial box to release your stranded armies.
The effect of this move should allow you to attain two goals. First, not losing any armies. Second to confuse your opponents as to your motives and quite possibly your sanity. They'll leave the crazy guy till last.
If you have strong borders then don't think you are safe.
Put armies on every country in your continent if so someone breaks through, they can't move on.
Two players must round a country, so that country can be attacked only by these two players. The player who owns the country leave it with just one battalion. The other one, attacks the country (so easy) and put just one battalion again. This way, both of them have its card almost guaranteed. The countries that protect the pachanga country should be quite strong, since the others players (who have to spend more battalions in order to get their card) will join their efforts and try to break the Pachanga.
The pachanga works whenever the 2 players are having problems in getting the card. If one of them is much more strong than the other, maybe he will not leave just one battalion...
Sometimes, a player can negotiate more than one Pachanga with two different players, so if one pachanga is broken, he has the other. Pachangas can be also made between 3 players or more, but never between ALL the players, since there is no benefit on it.
The ultimate goal is to take Asia. I great help is to own the Ukraine and the Middle East. Fortify these two countries and then you just have to worry about Alaska. TO take Asia Ukraine is a must!!
This superstition surfaces mainly with the latest board, where all the pieces are recognizable pieces as opposed to:
The superstition holds that without proper regimentation, all pride within the units is lost and therefore defeat is inevitable.
| A-D | E-K | L-R | S-Z |
Many thanks to all who have contributed.
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Last Updated: 12/08/2002